DistantPointDetector
(
frustums
)
|
Signature
Oculus.Interaction.DistantPointDetector.DistantPointDetector(DistantPointDetectorFrustums frustums) Parameters frustums: DistantPointDetectorFrustums |
ComputeIsPointing
(
colliders
, isSelecting
, bestScore
, bestHitPoint
)
|
Signature
bool Oculus.Interaction.DistantPointDetector.ComputeIsPointing(Collider[] colliders, bool isSelecting, out float bestScore, out Vector3 bestHitPoint) Parameters colliders: Collider[]isSelecting: boolbestScore: out floatbestHitPoint: out Vector3Returns bool |
IsPointingWithoutAid
(
colliders
, bestHitPoint
)
|
Signature
bool Oculus.Interaction.DistantPointDetector.IsPointingWithoutAid(Collider[] colliders, out Vector3 bestHitPoint) Parameters colliders: Collider[]bestHitPoint: out Vector3Returns bool |
IsWithinDeselectionRange
(
colliders
)
|
Signature
bool Oculus.Interaction.DistantPointDetector.IsWithinDeselectionRange(Collider[] colliders) Parameters colliders: Collider[]Returns bool |