TouchShadowHand
(
map
, handedness
, iterations
)
|
Signature
Oculus.Interaction.TouchShadowHand.TouchShadowHand(IHandSphereMap map, Handedness handedness, int iterations=10) Parameters |
Iterations
: int |
Signature
int Oculus.Interaction.TouchShadowHand.Iterations |
PushoutIterations
: int
[Get][Set] |
Signature
int Oculus.Interaction.TouchShadowHand.PushoutIterations |
ShadowHand
: ShadowHand
[Get] |
Signature
ShadowHand Oculus.Interaction.TouchShadowHand.ShadowHand |
TotalIterations
: int
[Get][Set] |
Signature
int Oculus.Interaction.TouchShadowHand.TotalIterations |
CheckFingerTouch
(
fingerIdx
, jointIdx
, colliderGroup
, offset
, sphereHit
)
|
Signature
bool Oculus.Interaction.TouchShadowHand.CheckFingerTouch(int fingerIdx, int jointIdx, ColliderGroup colliderGroup, Vector3 offset, List< int > sphereHit=null) Parameters Returns bool |
CheckTouchFingers
(
hand
, colliderGroup
, result
)
|
Signature
void Oculus.Interaction.TouchShadowHand.CheckTouchFingers(ShadowHand hand, ColliderGroup colliderGroup, GrabTouchInfo result) Parameters Returns void |
GetJointsFromShadow
(
jointIds
, outJoints
, local
)
|
Signature
void Oculus.Interaction.TouchShadowHand.GetJointsFromShadow(HandJointId[] jointIds, Pose[] outJoints, bool local) Parameters jointIds: HandJointId[]outJoints: Pose[]local: boolReturns void |
GrabConformFinger
(
fingerIdx
, fromHand
, toHand
, colliderGroup
, offset
)
|
Signature
bool Oculus.Interaction.TouchShadowHand.GrabConformFinger(int fingerIdx, ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset) Parameters Returns bool |
GrabConformFingers
(
fromHand
, toHand
, colliderGroup
, offset
)
|
Signature
void Oculus.Interaction.TouchShadowHand.GrabConformFingers(ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset) Parameters Returns void |
GrabReleaseFinger
(
fingerIdx
, fromHand
, toHand
, colliderGroup
, offset
)
|
Signature
bool Oculus.Interaction.TouchShadowHand.GrabReleaseFinger(int fingerIdx, ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset) Parameters Returns bool |
GrabTouch
(
fromHand
, toHand
, colliderGroup
, pushout
, result
)
|
Signature
void Oculus.Interaction.TouchShadowHand.GrabTouch(ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, bool pushout, GrabTouchInfo result) Parameters fromHand: ShadowHandtoHand: ShadowHandcolliderGroup: ColliderGrouppushout: boolresult: GrabTouchInfoReturns void |
GrabTouchStep
(
from
, to
, colliderGroup
, iteration
, colliderOffset
, pushout
, result
)
|
Signature
void Oculus.Interaction.TouchShadowHand.GrabTouchStep(ShadowHand from, ShadowHand to, ColliderGroup colliderGroup, int iteration, Vector3 colliderOffset, bool pushout, GrabTouchInfo result) Parameters from: ShadowHandto: ShadowHandcolliderGroup: ColliderGroupiteration: intcolliderOffset: Vector3pushout: boolresult: GrabTouchInfoReturns void |
PushoutFinger
(
fingerIdx
, from
, to
, colliderGroup
, offset
)
|
Signature
bool Oculus.Interaction.TouchShadowHand.PushoutFinger(int fingerIdx, ShadowHand from, ShadowHand to, ColliderGroup colliderGroup, Vector3 offset) Parameters Returns bool |
SetShadowFingerFrom
(
fingerIdx
, from
)
|
Signature
void Oculus.Interaction.TouchShadowHand.SetShadowFingerFrom(int fingerIdx, ShadowHand from) Parameters fingerIdx: intfrom: ShadowHandReturns void |
SetShadowRootFromHand
(
hand
)
|
Signature
void Oculus.Interaction.TouchShadowHand.SetShadowRootFromHand(ShadowHand hand) Parameters hand: ShadowHandReturns void |
SetShadowRootFromHands
(
from
, to
, t
)
|
Signature
void Oculus.Interaction.TouchShadowHand.SetShadowRootFromHands(ShadowHand from, ShadowHand to, float t) Parameters Returns void |
grabbing
: bool |
Signature
bool Oculus.Interaction.TouchShadowHand.GrabTouchInfo.grabbing |
grabbingFingers
: bool[] |
Signature
bool [] Oculus.Interaction.TouchShadowHand.GrabTouchInfo.grabbingFingers |
grabT
: float |
Signature
float Oculus.Interaction.TouchShadowHand.GrabTouchInfo.grabT |
offset
: Vector3 |
Signature
Vector3 Oculus.Interaction.TouchShadowHand.GrabTouchInfo.offset |