Active
: bool
[Get] |
Signature
bool Oculus.Interaction.ActiveStateNot.Active |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateNot.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateNot.Start() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateNot.InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllActiveStateNot
(
activeState
)
|
Signature
void Oculus.Interaction.ActiveStateNot.InjectAllActiveStateNot(IActiveState activeState) Parameters activeState: IActiveStateReturns void |