Active
: bool
[Get] |
Signature
bool Oculus.Interaction.InteractorActiveState.Active |
Property
: InteractorProperty
[Get][Set] |
Signature
InteractorProperty Oculus.Interaction.InteractorActiveState.Property |
Awake
()
|
Signature
virtual void Oculus.Interaction.InteractorActiveState.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.InteractorActiveState.Start() Returns void |
InjectAllInteractorActiveState
(
interactor
)
|
Signature
void Oculus.Interaction.InteractorActiveState.InjectAllInteractorActiveState(IInteractor interactor) Parameters interactor: IInteractorReturns void |
InjectInteractor
(
interactor
)
|
Signature
void Oculus.Interaction.InteractorActiveState.InjectInteractor(IInteractor interactor) Parameters interactor: IInteractorReturns void |
| Member | Value |
|---|---|
HasCandidate | 1 << 0 |
HasInteractable | 1 << 1 |
IsSelecting | 1 << 2 |
HasSelectedInteractable | 1 << 3 |
IsNormal | 1 << 4 |
IsHovering | 1 << 5 |
IsDisabled | 1 << 6 |