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HandDebugVisual Class

Extends MonoBehaviour

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HandDebugVisual._started

Properties

ForceOffVisibility : bool
[Get][Set]
Signature
bool Oculus.Interaction.HandDebugVisual.ForceOffVisibility
Hand : IHand
[Get]
Signature
IHand Oculus.Interaction.HandDebugVisual.Hand
IsVisible : bool
[Get]
Signature
bool Oculus.Interaction.HandDebugVisual.IsVisible

Events

WhenHandVisualUpdated : Action
Signature
Action Oculus.Interaction.HandDebugVisual.WhenHandVisualUpdated

Protected Methods

LateUpdate ()
Signature
virtual void Oculus.Interaction.HandDebugVisual.LateUpdate()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.HandDebugVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.HandDebugVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandDebugVisual.Start()
Returns
void

Methods

GetJointPose ( jointId , space )
Signature
Pose Oculus.Interaction.HandDebugVisual.GetJointPose(HandJointId jointId, Space space)
Parameters
jointId: HandJointId
space: Space
Returns
Pose
UpdateSkeleton ()
Signature
void Oculus.Interaction.HandDebugVisual.UpdateSkeleton()
Returns
void