_started
: bool |
Signature
bool Oculus.Interaction.HandDebugVisual._started |
ForceOffVisibility
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.HandDebugVisual.ForceOffVisibility |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.HandDebugVisual.Hand |
IsVisible
: bool
[Get] |
Signature
bool Oculus.Interaction.HandDebugVisual.IsVisible |
WhenHandVisualUpdated
: Action |
Signature
Action Oculus.Interaction.HandDebugVisual.WhenHandVisualUpdated |
LateUpdate
()
|
Signature
virtual void Oculus.Interaction.HandDebugVisual.LateUpdate() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandDebugVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandDebugVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandDebugVisual.Start() Returns void |
GetJointPose
(
jointId
, space
)
|
Signature
Pose Oculus.Interaction.HandDebugVisual.GetJointPose(HandJointId jointId, Space space) Parameters jointId: HandJointIdspace: SpaceReturns Pose |
UpdateSkeleton
()
|
Signature
void Oculus.Interaction.HandDebugVisual.UpdateSkeleton() Returns void |