_started
: bool |
Signature
bool Oculus.Interaction.HandPokeOvershootGlow._started |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandPokeOvershootGlow.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandPokeOvershootGlow.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandPokeOvershootGlow.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandPokeOvershootGlow.Start() Returns void |
InjectAllHandPokeOvershootGlow
(
hand
, pokeInteractor
, materialEditor
, glowColor
, distanceMultiplier
, wristTransform
, glowType
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectAllHandPokeOvershootGlow(IHand hand, PokeInteractor pokeInteractor, MaterialPropertyBlockEditor materialEditor, Color glowColor, float distanceMultiplier, Transform wristTransform, GlowType glowType) Parameters hand: IHandpokeInteractor: PokeInteractormaterialEditor: MaterialPropertyBlockEditorglowColor: ColordistanceMultiplier: floatwristTransform: TransformglowType: GlowTypeReturns void |
InjectAllHandPokeOvershootGlow
(
hand
, pokeInteractor
, handVisual
, handRenderer
, materialEditor
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectAllHandPokeOvershootGlow(IHand hand, PokeInteractor pokeInteractor, HandVisual handVisual, SkinnedMeshRenderer handRenderer, MaterialPropertyBlockEditor materialEditor) Parameters hand: IHandpokeInteractor: PokeInteractorhandVisual: HandVisualhandRenderer: SkinnedMeshRenderermaterialEditor: MaterialPropertyBlockEditorReturns void |
InjectGlowColor
(
glowColor
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectGlowColor(Color glowColor) Parameters glowColor: ColorReturns void |
InjectGlowType
(
glowType
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectGlowType(GlowType glowType) Parameters glowType: GlowTypeReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectHandRenderer
(
handRenderer
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectHandRenderer(SkinnedMeshRenderer handRenderer) Parameters handRenderer: SkinnedMeshRendererReturns void |
InjectHandVisual
(
handVisual
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectHandVisual(HandVisual handVisual) Parameters handVisual: HandVisualReturns void |
InjectMaterialPropertyBlockEditor
(
materialEditor
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectMaterialPropertyBlockEditor(MaterialPropertyBlockEditor materialEditor) Parameters materialEditor: MaterialPropertyBlockEditorReturns void |
InjectOvershootMaxDistance
(
overshootMaxDistance
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectOvershootMaxDistance(float overshootMaxDistance) Parameters overshootMaxDistance: floatReturns void |
InjectPokeInteractor
(
pokeInteractor
)
|
Signature
void Oculus.Interaction.HandPokeOvershootGlow.InjectPokeInteractor(PokeInteractor pokeInteractor) Parameters pokeInteractor: PokeInteractorReturns void |
| Member | Value |
|---|---|
Fill | 30 |
Outline | 31 |
Both | 32 |