enum | GlowType { } |
bool | _started[Get] |
void | InjectAllHandPokeOvershootGlow ( IHand hand, PokeInteractor pokeInteractor, MaterialPropertyBlockEditor materialEditor, Color glowColor, float distanceMultiplier, Transform wristTransform, GlowType glowType ) |
void | InjectAllHandPokeOvershootGlow ( IHand hand, PokeInteractor pokeInteractor, HandVisual handVisual, SkinnedMeshRenderer handRenderer, MaterialPropertyBlockEditor materialEditor ) |
void | InjectHand ( IHand hand ) |
void | InjectPokeInteractor ( PokeInteractor pokeInteractor ) |
void | InjectHandRenderer ( SkinnedMeshRenderer handRenderer ) |
void | InjectHandVisual ( HandVisual handVisual ) |
void | InjectMaterialPropertyBlockEditor ( MaterialPropertyBlockEditor materialEditor ) |
void | InjectGlowColor ( Color glowColor ) |
void | InjectOvershootMaxDistance ( float overshootMaxDistance ) |
void | InjectGlowType ( GlowType glowType ) |
Fill | = 30 |
Outline | = 31 |
Both | = 32 |
bool Oculus.Interaction.HandPokeOvershootGlow._started |
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No description available.
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virtual void Oculus.Interaction.HandPokeOvershootGlow.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.HandPokeOvershootGlow.Start ( ) |
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No description available.
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virtual void Oculus.Interaction.HandPokeOvershootGlow.OnEnable ( ) |
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No description available.
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virtual void Oculus.Interaction.HandPokeOvershootGlow.OnDisable ( ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectAllHandPokeOvershootGlow ( IHand hand, PokeInteractor pokeInteractor, MaterialPropertyBlockEditor materialEditor, Color glowColor, float distanceMultiplier, Transform wristTransform, GlowType glowType ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectAllHandPokeOvershootGlow ( IHand hand, PokeInteractor pokeInteractor, HandVisual handVisual, SkinnedMeshRenderer handRenderer, MaterialPropertyBlockEditor materialEditor ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectHand ( IHand hand ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectPokeInteractor ( PokeInteractor pokeInteractor ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectHandRenderer ( SkinnedMeshRenderer handRenderer ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectHandVisual ( HandVisual handVisual ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectMaterialPropertyBlockEditor ( MaterialPropertyBlockEditor materialEditor ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectGlowColor ( Color glowColor ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectOvershootMaxDistance ( float overshootMaxDistance ) |
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No description available.
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void Oculus.Interaction.HandPokeOvershootGlow.InjectGlowType ( GlowType glowType ) |
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No description available.
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