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HandPointerPose Class

Extends MonoBehaviour
Sets the origin of the ray used by hand ray interactors.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HandPointerPose._started

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.HandPointerPose.Active
Hand : IHand
[Get]
Signature
IHand Oculus.Interaction.HandPointerPose.Hand

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.HandPointerPose.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.HandPointerPose.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.HandPointerPose.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandPointerPose.Start()
Returns
void

Methods

InjectAllHandPointerPose ( hand , offset )
Signature
void Oculus.Interaction.HandPointerPose.InjectAllHandPointerPose(IHand hand, Vector3 offset)
Parameters
hand: IHand
offset: Vector3
Returns
void
InjectHand ( hand )
Signature
void Oculus.Interaction.HandPointerPose.InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void
InjectOffset ( offset )
Signature
void Oculus.Interaction.HandPointerPose.InjectOffset(Vector3 offset)
Parameters
offset: Vector3
Returns
void