_started
: bool |
Signature
bool Oculus.Interaction.HandPointerPose._started |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.HandPointerPose.Active |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.HandPointerPose.Hand |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandPointerPose.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandPointerPose.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandPointerPose.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandPointerPose.Start() Returns void |
InjectAllHandPointerPose
(
hand
, offset
)
|
Signature
void Oculus.Interaction.HandPointerPose.InjectAllHandPointerPose(IHand hand, Vector3 offset) Parameters hand: IHandoffset: Vector3Returns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandPointerPose.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectOffset
(
offset
)
|
Signature
void Oculus.Interaction.HandPointerPose.InjectOffset(Vector3 offset) Parameters offset: Vector3Returns void |