DataAsset
: override HandDataAsset
[Get] |
Signature
override HandDataAsset Oculus.Interaction.Input.FromHandPrefabDataSource.DataAsset |
Handedness
: Handedness
[Get] |
Signature
Handedness Oculus.Interaction.Input.FromHandPrefabDataSource.Handedness |
JointTransforms
: List< Transform >
[Get] |
Signature
List<Transform> Oculus.Interaction.Input.FromHandPrefabDataSource.JointTransforms |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.FromHandPrefabDataSource.Awake() Returns void |
Start
()
|
Signature
override void Oculus.Interaction.Input.FromHandPrefabDataSource.Start() Returns override void |
UpdateData
()
|
Signature
override void Oculus.Interaction.Input.FromHandPrefabDataSource.UpdateData() Returns override void |
GetTransformFor
(
jointId
)
|
Signature
Transform Oculus.Interaction.Input.FromHandPrefabDataSource.GetTransformFor(HandJointId jointId) Parameters jointId: HandJointIdReturns Transform |