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HandSphere Struct

A thin HandJoint skeleton implementation that can be used for computing world joints from local joints data.

Constructors

HandSphere ( position , radius , joint )
Signature
Oculus.Interaction.HandSphere.HandSphere(Vector3 position, float radius, HandJointId joint)
Parameters
position: Vector3
radius: float
joint: HandJointId

Properties

Joint : HandJointId
[Get]
Signature
HandJointId Oculus.Interaction.HandSphere.Joint
Position : Vector3
[Get]
Signature
Vector3 Oculus.Interaction.HandSphere.Position
Radius : float
[Get]
Signature
float Oculus.Interaction.HandSphere.Radius