ShadowHand
()
|
Signature
Oculus.Interaction.Input.ShadowHand.ShadowHand() |
Copy
(
hand
)
|
Signature
void Oculus.Interaction.Input.ShadowHand.Copy(ShadowHand hand) Parameters hand: ShadowHandReturns void |
GetLocalPose
(
handJointId
)
|
Signature
Pose Oculus.Interaction.Input.ShadowHand.GetLocalPose(HandJointId handJointId) Parameters handJointId: HandJointIdReturns Pose |
GetRoot
()
|
Signature
Pose Oculus.Interaction.Input.ShadowHand.GetRoot() Returns Pose |
GetRootScale
()
|
Signature
float Oculus.Interaction.Input.ShadowHand.GetRootScale() Returns float |
GetWorldPose
(
jointId
)
|
Signature
Pose Oculus.Interaction.Input.ShadowHand.GetWorldPose(HandJointId jointId) Parameters jointId: HandJointIdReturns Pose |
SetLocalPose
(
jointId
, pose
)
|
Signature
void Oculus.Interaction.Input.ShadowHand.SetLocalPose(HandJointId jointId, Pose pose) Parameters jointId: HandJointIdpose: PoseReturns void |
SetRoot
(
rootPose
)
|
Signature
void Oculus.Interaction.Input.ShadowHand.SetRoot(Pose rootPose) Parameters rootPose: PoseReturns void |
SetRootScale
(
scale
)
|
Signature
void Oculus.Interaction.Input.ShadowHand.SetRootScale(float scale) Parameters scale: floatReturns void |