ControllerInput
: ControllerInput
[Get] |
Signature
ControllerInput Oculus.Interaction.Input.IController.ControllerInput |
Handedness
: Handedness
[Get] |
Signature
Handedness Oculus.Interaction.Input.IController.Handedness |
IsConnected
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.IController.IsConnected |
IsPoseValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.IController.IsPoseValid |
Scale
: float
[Get] |
Signature
float Oculus.Interaction.Input.IController.Scale |
WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.IController.WhenUpdated |
IsButtonUsageAllActive
(
buttonUsage
)
|
Signature
bool Oculus.Interaction.Input.IController.IsButtonUsageAllActive(ControllerButtonUsage buttonUsage) Parameters buttonUsage: ControllerButtonUsageReturns bool |
IsButtonUsageAnyActive
(
buttonUsage
)
|
Signature
bool Oculus.Interaction.Input.IController.IsButtonUsageAnyActive(ControllerButtonUsage buttonUsage) Parameters buttonUsage: ControllerButtonUsageReturns bool |
TryGetPointerPose
(
pose
)
|
Signature
bool Oculus.Interaction.Input.IController.TryGetPointerPose(out Pose pose) Parameters pose: out PoseReturns bool |
TryGetPose
(
pose
)
|
Signature
bool Oculus.Interaction.Input.IController.TryGetPose(out Pose pose) Parameters pose: out PoseReturns bool |