MoveTrackedElement
(
id
, p
)
|
Updates the pose of a tracked element.
This should be called continuously while an element is being tracked to update its position and rotation.
Signature
void Oculus.Interaction.ISnapPoseDelegate.MoveTrackedElement(int id, Pose p) Parameters id: int
Unique identifier of the element to update
p: PoseReturns void |
SnapElement
(
id
, pose
)
|
Transitions an element from being tracked to being snapped at a specific pose.
This locks the element to the specified position and rotation.
The snap pose may be different from the current tracked pose, allowing for smooth transitions to predefined positions.
Signature
void Oculus.Interaction.ISnapPoseDelegate.SnapElement(int id, Pose pose) Parameters id: int
Unique identifier of the element to snap
pose: Pose
Target pose where the element should snap to
Returns void |
SnapPoseForElement
(
id
, pose
, result
)
|
Determines the target snap pose for a given element, if one exists.
This method is used to preview or validate potential snap positions before actually performing the snap operation.
Signature
bool Oculus.Interaction.ISnapPoseDelegate.SnapPoseForElement(int id, Pose pose, out Pose result) Parameters id: int
Unique identifier of the element to check
pose: Pose
Current pose of the element
result: out Pose
The calculated snap pose if available
Returns bool
True if a valid snap pose exists for the element, false otherwise
|
TrackElement
(
id
, p
)
|
Begins tracking a new element at the specified pose.
This initiates the tracking state for an element before it potentially snaps to a final position.
This method should be called when an element first becomes eligible for snapping, typically when it enters a snap zone or grab volume.
Signature
void Oculus.Interaction.ISnapPoseDelegate.TrackElement(int id, Pose p) Parameters id: int
Unique identifier for the element to track
p: PoseReturns void |
UnsnapElement
(
id
)
|
Releases an element from its snapped state.
This returns the element to a tracked state or releases it completely.
Signature
void Oculus.Interaction.ISnapPoseDelegate.UnsnapElement(int id) Parameters id: int
Unique identifier of the element to unsnap
Returns void |
UntrackElement
(
id
)
|
Stops tracking an element, removing it from the tracking system.
This should be called when an element is no longer eligible for snapping or needs to be released.
Signature
void Oculus.Interaction.ISnapPoseDelegate.UntrackElement(int id) Parameters id: int
Unique identifier of the element to stop tracking
Returns void |