GroupDisplayOrder
: int |
Scene groups will appear in the scene menu sorted in ascending order by this value.
Signature
int Oculus.Interaction.Samples.SampleSceneGroup.GroupDisplayOrder |
GroupEnabled
: bool |
One Enabled scene groups will be shown in the scene menu.
Signature
bool Oculus.Interaction.Samples.SampleSceneGroup.GroupEnabled |
GroupName
: string |
Scenes in this group will be displayed under this header in the scene menu.
Signature
string Oculus.Interaction.Samples.SampleSceneGroup.GroupName |
SceneCount
: int |
The number of scenes in this scene group.
Signature
int Oculus.Interaction.Samples.SampleSceneGroup.SceneCount |
GetScenes
()
|
Returns ISceneInfos which provide display data for the scene menu.
Signature
IEnumerable<ISceneInfo> Oculus.Interaction.Samples.SampleSceneGroup.GetScenes() Returns IEnumerable< ISceneInfo > |
DisplayName
: string
[Get] |
The name of the scene that will be shown in the scene menu.
Signature
string Oculus.Interaction.Samples.SampleSceneGroup.ISceneInfo.DisplayName |
SceneGuid
: string
[Get] |
The GUID of the scene asset.
Signature
string Oculus.Interaction.Samples.SampleSceneGroup.ISceneInfo.SceneGuid |
SceneName
: string
[Get] |
The name of the scene asset.
Signature
string Oculus.Interaction.Samples.SampleSceneGroup.ISceneInfo.SceneName |
Thumbnail
: Sprite
[Get] |
The 16x9 thumbnail that will be display in the scene menu.
Signature
Sprite Oculus.Interaction.Samples.SampleSceneGroup.ISceneInfo.Thumbnail |