Start
()
|
Signature
override void Oculus.Interaction.PointableCanvasMesh.Start() Returns override void |
InjectAllCanvasMeshPointable
(
canvasMesh
)
|
Injects all required dependencies for a dynamically instantiated PointableCanvasMesh.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PointableCanvasMesh.InjectAllCanvasMeshPointable(CanvasMesh canvasMesh) Parameters canvasMesh: CanvasMeshReturns void |
InjectCanvasMesh
(
canvasMesh
)
|
Sets the underlying CanvasMesh for a dynamically instantiated PointableCanvasMesh.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PointableCanvasMesh.InjectCanvasMesh(CanvasMesh canvasMesh) Parameters canvasMesh: CanvasMeshReturns void |
ProcessPointerEvent
(
evt
)
|
Implementation of IPointableElement.ProcessPointerEvent(PointerEvent); for details, please refer to the related documentation provided for that interface.
Signature
override void Oculus.Interaction.PointableCanvasMesh.ProcessPointerEvent(PointerEvent evt) Parameters evt: PointerEventReturns override void |