_started
: bool |
Signature
bool Oculus.Interaction.Body.Samples.LockedBodyPose._started |
SkeletonMapping
: ISkeletonMapping |
Signature
ISkeletonMapping Oculus.Interaction.Body.Samples.LockedBodyPose.SkeletonMapping |
WhenBodyPoseUpdated
: Action |
Signature
Action Oculus.Interaction.Body.Samples.LockedBodyPose.WhenBodyPoseUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Body.Samples.LockedBodyPose.Start() Returns void |
GetJointPoseFromRoot
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint relative to the root joint (BodyJointId.Body_Root).
Signature
bool Oculus.Interaction.Body.Samples.LockedBodyPose.GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
GetJointPoseLocal
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint, in local space relative to its parent joint (i.e., the BodyJointId retrievable from ISkeletonMapping.TryGetParentJointId(BodyJointId, out BodyJointId)).
Signature
bool Oculus.Interaction.Body.Samples.LockedBodyPose.GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |