_started
: bool |
Signature
bool Oculus.Interaction.DPadUnityEventWrapper._started |
WhenPressDown
: UnityEvent |
Signature
UnityEvent Oculus.Interaction.DPadUnityEventWrapper.WhenPressDown |
WhenPressLeft
: UnityEvent |
Signature
UnityEvent Oculus.Interaction.DPadUnityEventWrapper.WhenPressLeft |
WhenPressRight
: UnityEvent |
Signature
UnityEvent Oculus.Interaction.DPadUnityEventWrapper.WhenPressRight |
WhenPressUp
: UnityEvent |
Signature
UnityEvent Oculus.Interaction.DPadUnityEventWrapper.WhenPressUp |
NegativeDeadZone
: float
[Get][Set] |
Signature
float Oculus.Interaction.DPadUnityEventWrapper.NegativeDeadZone |
PositiveDeadZone
: float
[Get][Set] |
Signature
float Oculus.Interaction.DPadUnityEventWrapper.PositiveDeadZone |
Awake
()
|
Signature
virtual void Oculus.Interaction.DPadUnityEventWrapper.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.DPadUnityEventWrapper.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.DPadUnityEventWrapper.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.DPadUnityEventWrapper.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.DPadUnityEventWrapper.Update() Returns void |
InjectAllDPadUnityEventWrapper
(
axis
)
|
Signature
void Oculus.Interaction.DPadUnityEventWrapper.InjectAllDPadUnityEventWrapper(IAxis2D axis) Parameters axis: IAxis2DReturns void |
InjectAxis
(
axis
)
|
Signature
void Oculus.Interaction.DPadUnityEventWrapper.InjectAxis(IAxis2D axis) Parameters axis: IAxis2DReturns void |