_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.MenuToggler._started |
HeadAnchor
: Transform
[Get][Set] |
Signature
Transform Oculus.Interaction.Locomotion.MenuToggler.HeadAnchor |
SpawnOffset
: Vector3
[Get][Set] |
Signature
Vector3 Oculus.Interaction.Locomotion.MenuToggler.SpawnOffset |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.MenuToggler.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.MenuToggler.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.MenuToggler.Start() Returns void |
HidePanel
()
|
Deactivates the panel
Signature
void Oculus.Interaction.Locomotion.MenuToggler.HidePanel() Returns void |
InjectAllAUIToggler
(
panel
)
|
Signature
void Oculus.Interaction.Locomotion.MenuToggler.InjectAllAUIToggler(GameObject panel) Parameters panel: GameObjectReturns void |
InjectOptionalCloseButton
(
closeButton
)
|
Signature
void Oculus.Interaction.Locomotion.MenuToggler.InjectOptionalCloseButton(Button closeButton) Parameters closeButton: ButtonReturns void |
InjectPanel
(
panel
)
|
Signature
void Oculus.Interaction.Locomotion.MenuToggler.InjectPanel(GameObject panel) Parameters panel: GameObjectReturns void |
ShowPanel
()
|
Activates the panel and places it in front of the user's head
Signature
void Oculus.Interaction.Locomotion.MenuToggler.ShowPanel() Returns void |
TogglePanel
()
|
Deactivates the panel if it is active and vice versa
Signature
void Oculus.Interaction.Locomotion.MenuToggler.TogglePanel() Returns void |