Colliders
: Collider [] |
Signature
Collider [] Oculus.Interaction.GrabInteractable.Colliders |
Rigidbody
: Rigidbody |
Provides access to the Rigidbody component associated with the interactable object, allowing for physics-based interactions.
Signature
Rigidbody Oculus.Interaction.GrabInteractable.Rigidbody |
ReleaseDistance
: float
[Get][Set] |
Specifies the distance at which the object will automatically be released from the grab, providing a limit to maintain realistic interactions.
Signature
float Oculus.Interaction.GrabInteractable.ReleaseDistance |
ResetGrabOnGrabsUpdated
: bool
[Get][Set] |
Indicates whether the grab should be reset when the grab points are updated, allowing for dynamic adjustment during ongoing interactions.
Signature
bool Oculus.Interaction.GrabInteractable.ResetGrabOnGrabsUpdated |
UseClosestPointAsGrabSource
: bool
[Get][Set] |
Determines whether the closest point to the interactor should be used as the grab source, enhancing precision in grab interactions.
Signature
bool Oculus.Interaction.GrabInteractable.UseClosestPointAsGrabSource |
Awake
()
|
Signature
override void Oculus.Interaction.GrabInteractable.Awake() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.GrabInteractable.Start() Returns override void |
ApplyVelocities
(
linearVelocity
, angularVelocity
)
|
Applies specified linear and angular velocities to the interactable's Rigidbody, if it has one, facilitating realistic physics interactions.
Signature
void Oculus.Interaction.GrabInteractable.ApplyVelocities(Vector3 linearVelocity, Vector3 angularVelocity) Parameters linearVelocity: Vector3
The linear velocity to apply.
angularVelocity: Vector3
The angular velocity to apply.
Returns void |
GetGrabSourceForTarget
(
target
)
|
Calculates the grab source position for a given target, which determines the initial location from which the object will be grabbed.
Signature
Pose Oculus.Interaction.GrabInteractable.GetGrabSourceForTarget(Pose target) Parameters target: Pose
The pose of the interactor targeting the grabbable object.
Returns Pose
The calculated Pose representing the grab source.
|
InjectAllGrabInteractable
(
rigidbody
)
|
Adds a Rigidbody to a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.GrabInteractable.InjectAllGrabInteractable(Rigidbody rigidbody) Parameters rigidbody: RigidbodyReturns void |
InjectOptionalGrabSource
(
grabSource
)
|
Optionally sets a specific transform as the grab source for the interactable, allowing for customized grab initiation points.
Signature
void Oculus.Interaction.GrabInteractable.InjectOptionalGrabSource(Transform grabSource) Parameters grabSource: Transform
The transform to be used as the grab source.
Returns void |
InjectOptionalPhysicsGrabbable
(
physicsGrabbable
)
|
Optionally adds a PhysicsGrabbable component to the interactable, which is now deprecated and should be replaced with Grabbable.
Signature
void Oculus.Interaction.GrabInteractable.InjectOptionalPhysicsGrabbable(PhysicsGrabbable physicsGrabbable) Parameters Returns void |
InjectOptionalReleaseDistance
(
releaseDistance
)
|
Optionally sets a specific release distance for the interactable, defining how far the interactor can move before the grab is released.
Signature
void Oculus.Interaction.GrabInteractable.InjectOptionalReleaseDistance(float releaseDistance) Parameters releaseDistance: float
The release distance to be set.
Returns void |
InjectRigidbody
(
rigidbody
)
|
Adds a Rigidbody to the interactable, enabling physics interactions.
Signature
void Oculus.Interaction.GrabInteractable.InjectRigidbody(Rigidbody rigidbody) Parameters Returns void |