IsTrackedDataValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.EyeGaze.IsTrackedDataValid |
WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.EyeGaze.WhenUpdated |
Apply
(
data
)
|
Signature
override void Oculus.Interaction.Input.EyeGaze.Apply(EyeGazeDataAsset data) Parameters data: EyeGazeDataAssetReturns override void |
MarkInputDataRequiresUpdate
()
|
Signature
override void Oculus.Interaction.Input.EyeGaze.MarkInputDataRequiresUpdate() Returns override void |
TryGetWorldPose
(
worldPose
)
|
Signature
bool Oculus.Interaction.Input.EyeGaze.TryGetWorldPose(out Pose worldPose) Parameters worldPose: out PoseReturns bool |