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DistanceAngleCompare Struct

Extends IComparer< T >
A utility struct which defines the default conecast result compare function (not including the tie-breaking step).
Will score first by distance, then by angle.

Constructors

DistanceAngleCompare ( equalDistanceThreshold , equalAngleThreshold )
Signature
Oculus.Interaction.DistanceAngleCompare< T >.DistanceAngleCompare(float equalDistanceThreshold, float equalAngleThreshold)
Parameters
equalDistanceThreshold: float
equalAngleThreshold: float

Fields

EqualAngleThreshold : readonly float
Signature
readonly float Oculus.Interaction.DistanceAngleCompare< T >.EqualAngleThreshold
EqualDistanceThreshold : readonly float
Signature
readonly float Oculus.Interaction.DistanceAngleCompare< T >.EqualDistanceThreshold

Methods

Compare ( x , y )
Signature
int Oculus.Interaction.DistanceAngleCompare< T >.Compare(T x, T y)
Parameters
x: T
y: T
Returns
int