Pose
: Pose
[Get] |
Gets the current pose of the movement.
This property allows developers to retrieve the real-time position and orientation of the object implementing this interface For an example implementation, see FollowTarget.Pose
Signature
Pose Oculus.Interaction.IMovement.Pose |
Stopped
: bool
[Get] |
Indicates whether the movement has stopped.
For an example implementation, see ObjectPull.Stopped
Signature
bool Oculus.Interaction.IMovement.Stopped |
MoveTo
(
target
)
|
Moves the object to the specified target pose.
This method is essential for setting the initial target and starting the movement based on the provided pose. For an example implementation, see MoveTowardsTarget.MoveTo
Signature
void Oculus.Interaction.IMovement.MoveTo(Pose target) Parameters Returns void |
StopAndSetPose
(
pose
)
|
Stops the movement and sets the pose to the specified pose.
This method provides a way to immediately halt any ongoing movement and reset the pose, which can be critical in stopping interactions gracefully when an Interactable is selected or unselected. For an example implementation, see ObjectPull.StopAndSetPose
Signature
void Oculus.Interaction.IMovement.StopAndSetPose(Pose pose) Parameters Returns void |
Tick
()
|
Updates the movement logic on each frame tick.
This method ensures that the movement logic is processed, keeping the movement consistent with the frame rate. For an example implementation, see ObjectPull.Tick
Signature
void Oculus.Interaction.IMovement.Tick() Returns void |
UpdateTarget
(
target
)
|
Updates the current target to a new pose.
This method allows for dynamic changes to the target during movement, which is useful in scenarios where the target is not static. For an example implementation, see MoveRelativeToTarget.UpdateTarget
Signature
void Oculus.Interaction.IMovement.UpdateTarget(Pose target) Parameters Returns void |