WhenPointerEventRaised
: Action< PointerEvent > |
Event raised when the IPointable undergoes any of the state changes representable by PointerEvents: hover, unhover, selection, etc.
These behaviors map readily to behaviours common among 2D UIs (hover, unhover, etc.).
Signature
Action<PointerEvent> Oculus.Interaction.IPointable.WhenPointerEventRaised |