ConecastResult
(
cone
)
|
Signature
Oculus.Interaction.ConecastResult< T >.ConecastResult(Cone cone) Parameters cone: Cone |
ConecastResult
(
cone
, target
, hitPoint
, hitNormal
)
|
Signature
Oculus.Interaction.ConecastResult< T >.ConecastResult(Cone cone, T target, Vector3 hitPoint, Vector3 hitNormal) Parameters |
ConecastResult
(
cone
, target
, hitPoint
, hitNormal
, distance
)
|
Signature
Oculus.Interaction.ConecastResult< T >.ConecastResult(Cone cone, T target, Vector3 hitPoint, Vector3 hitNormal, float distance) Parameters |
Cone
: Cone
[Get][Set] |
Signature
Cone Oculus.Interaction.ConecastResult< T >.Cone |
DegreesFromConeOrigin
: float
[Get][Set] |
Signature
float Oculus.Interaction.ConecastResult< T >.DegreesFromConeOrigin |
DistanceFromConeOrigin
: float
[Get][Set] |
Signature
float Oculus.Interaction.ConecastResult< T >.DistanceFromConeOrigin |
HitPose
: Pose
[Get][Set] |
Signature
Pose Oculus.Interaction.ConecastResult< T >.HitPose |
Target
: T
[Get][Set] |
Signature
T Oculus.Interaction.ConecastResult< T >.Target |
operator HitTestResult< T >
(
result
)
|
Signature
static Oculus.Interaction.ConecastResult< T >.operator HitTestResult< T >(ConecastResult< T > result) Parameters result: ConecastResult< T > |