_started
: bool |
Signature
bool Oculus.Interaction.HandDebugGizmos._started |
IsVisible
: bool |
Signature
bool Oculus.Interaction.HandDebugGizmos.IsVisible |
ForceOffVisibility
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.HandDebugGizmos.ForceOffVisibility |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.HandDebugGizmos.Hand |
Space
: CoordSpace
[Get][Set] |
Signature
CoordSpace Oculus.Interaction.HandDebugGizmos.Space |
WhenHandVisualUpdated
: Action |
Signature
Action Oculus.Interaction.HandDebugGizmos.WhenHandVisualUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandDebugGizmos.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandDebugGizmos.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandDebugGizmos.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandDebugGizmos.Start() Returns void |
TryGetJointPose
(
jointId
, pose
)
|
Signature
override bool Oculus.Interaction.HandDebugGizmos.TryGetJointPose(int jointId, out Pose pose) Parameters jointId: intpose: out PoseReturns override bool |
TryGetParentJointId
(
jointId
, parent
)
|
Signature
override bool Oculus.Interaction.HandDebugGizmos.TryGetParentJointId(int jointId, out int parent) Parameters jointId: intparent: out intReturns override bool |
GetJointPose
(
jointId
, space
)
|
Signature
Pose Oculus.Interaction.HandDebugGizmos.GetJointPose(HandJointId jointId, UnityEngine.Space space) Parameters jointId: HandJointIdspace: UnityEngine.SpaceReturns Pose |
InjectAllHandDebugGizmos
(
hand
)
|
Signature
void Oculus.Interaction.HandDebugGizmos.InjectAllHandDebugGizmos(IHand hand) Parameters hand: IHandReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandDebugGizmos.InjectHand(IHand hand) Parameters hand: IHandReturns void |
| Member |
|---|
World |
Local |