GetFingerUseStrength
(
finger
)
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Calculates and returns the precision at which a HandFinger is being used by the user.
An example being how much the the user is pressing the HandFinger.Index Input on their controller.
Signature
float Oculus.Interaction.IFingerUseAPI.GetFingerUseStrength(HandFinger finger) Parameters finger: HandFinger
The strength at which the HandFigner inputs are being used
Returns float
The precision in which the given HandFinger is being used
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