Active
: bool
[Get] |
Implementation of IActiveState.Active; for details, please refer to the related documentation provided for that interface.
Signature
bool Oculus.Interaction.PoseDetection.SequenceActiveState.Active |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.SequenceActiveState.Start() Returns void |
InjectActivateIfStepsComplete
(
activateIfStepsComplete
)
|
Sets ActivateIfStepsComplete for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsComplete(bool activateIfStepsComplete) Parameters activateIfStepsComplete: boolReturns void |
InjectActivateIfStepsStarted
(
activateIfStepsStarted
)
|
Sets ActivateIfStepsStarted for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectActivateIfStepsStarted(bool activateIfStepsStarted) Parameters activateIfStepsStarted: boolReturns void |
InjectAllSequenceActiveState
(
sequence
, activateIfStepsStarted
, activateIfStepsComplete
)
|
Injects all required dependencies for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectAllSequenceActiveState(Sequence sequence, bool activateIfStepsStarted, bool activateIfStepsComplete) Parameters Returns void |
InjectSequence
(
sequence
)
|
Sets the underlying Sequence for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.SequenceActiveState.InjectSequence(Sequence sequence) Parameters sequence: SequenceReturns void |