ButtonValue
: float
[Get][Set] |
Signature
float Oculus.Interaction.OVRButtonAxis1D.ButtonValue |
NearValue
: float
[Get][Set] |
Signature
float Oculus.Interaction.OVRButtonAxis1D.NearValue |
TouchValue
: float
[Get][Set] |
Signature
float Oculus.Interaction.OVRButtonAxis1D.TouchValue |
Update
()
|
Signature
virtual void Oculus.Interaction.OVRButtonAxis1D.Update() Returns void |
InjectAllOVRButtonAxis1D
(
controller
, near
, touch
, button
)
|
Signature
void Oculus.Interaction.OVRButtonAxis1D.InjectAllOVRButtonAxis1D(OVRInput.Controller controller, OVRInput.Button near, OVRInput.Button touch, OVRInput.Button button) Parameters controller: OVRInput.Controllernear: OVRInput.Buttontouch: OVRInput.Buttonbutton: OVRInput.ButtonReturns void |
InjectOptionalCurve
(
progressCurve
)
|
Signature
void Oculus.Interaction.OVRButtonAxis1D.InjectOptionalCurve(ProgressCurve progressCurve) Parameters progressCurve: ProgressCurveReturns void |
Value
()
|
Returns the most recent measured value of the IAxis1D; for example, a type representing a ControllerInput.Trigger might return a value between 0 and 1 depending on the degree to which the trigger is being depressed.
Signature
float Oculus.Interaction.OVRButtonAxis1D.Value() Returns float
The most recent measured value of the IAxis1D
|