WhenUpdated
: Action |
Implementation of IHmd.WhenUpdated.
For detailed information, refer to the related documentation provided for that interface.
Signature
Action Oculus.Interaction.Input.HmdRef.WhenUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.HmdRef.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Input.HmdRef.Start() Returns void |
InjectAllHmdRef
(
hmd
)
|
Injects all required dependencies for a dynamically instantiated HmdRef.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Input.HmdRef.InjectAllHmdRef(IHmd hmd) Parameters hmd: IHmdReturns void |
InjectHmd
(
hmd
)
|
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Input.HmdRef.InjectHmd(IHmd hmd) Parameters hmd: IHmdReturns void |
TryGetRootPose
(
pose
)
|
Implementation of IHmd.TryGetRootPose(out Pose).
For detailed information, refer to the related documentation provided for that interface.
Signature
bool Oculus.Interaction.Input.HmdRef.TryGetRootPose(out Pose pose) Parameters pose: out PoseReturns bool |