_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.LocomotionSeatedSetting._started |
SeatedHeightOffset
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.LocomotionSeatedSetting.SeatedHeightOffset |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.OnEnable() Returns void |
Start
()
|
Signature
void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.Start() Returns void |
InjectAllSeatedMode
(
seated
, standing
, locomotor
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.InjectAllSeatedMode(Toggle seated, Toggle standing, FirstPersonLocomotor locomotor) Parameters Returns void |
InjectLocomotor
(
locomotor
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.InjectLocomotor(FirstPersonLocomotor locomotor) Parameters locomotor: FirstPersonLocomotorReturns void |
InjectSeated
(
seated
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.InjectSeated(Toggle seated) Parameters seated: ToggleReturns void |
InjectStanding
(
standing
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotionSeatedSetting.InjectStanding(Toggle standing) Parameters standing: ToggleReturns void |