_started
: bool |
Signature
bool Oculus.Interaction.TunnelingEffect._started |
AimingDirection
: Vector3
[Get][Set] |
Signature
Vector3 Oculus.Interaction.TunnelingEffect.AimingDirection |
AlphaStrength
: float
[Get][Set] |
Signature
float Oculus.Interaction.TunnelingEffect.AlphaStrength |
ExtraFeatheredFOV
: float
[Get][Set] |
Signature
float Oculus.Interaction.TunnelingEffect.ExtraFeatheredFOV |
MaskInnerColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.TunnelingEffect.MaskInnerColor |
MaskOuterColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.TunnelingEffect.MaskOuterColor |
PlaneDistance
: float
[Get][Set] |
Signature
float Oculus.Interaction.TunnelingEffect.PlaneDistance |
UseAimingTarget
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.TunnelingEffect.UseAimingTarget |
UserFOV
: float
[Get][Set] |
Signature
float Oculus.Interaction.TunnelingEffect.UserFOV |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.TunnelingEffect.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.TunnelingEffect.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.TunnelingEffect.Start() Returns void |
InjectAllTunnelingEffect
(
leftEyeAnchor
, rightEyeAnchor
, centerEyeCamera
, meshFilter
)
|
Signature
void Oculus.Interaction.TunnelingEffect.InjectAllTunnelingEffect(Transform leftEyeAnchor, Transform rightEyeAnchor, Camera centerEyeCamera, MeshFilter meshFilter) Parameters leftEyeAnchor: TransformrightEyeAnchor: TransformcenterEyeCamera: CamerameshFilter: MeshFilterReturns void |
InjectCenterEyeCamera
(
centerEyeCamera
)
|
Signature
void Oculus.Interaction.TunnelingEffect.InjectCenterEyeCamera(Camera centerEyeCamera) Parameters centerEyeCamera: CameraReturns void |
InjectLeftEyeAnchor
(
leftEyeAnchor
)
|
Signature
void Oculus.Interaction.TunnelingEffect.InjectLeftEyeAnchor(Transform leftEyeAnchor) Parameters leftEyeAnchor: TransformReturns void |
InjectMeshFilter
(
meshFilter
)
|
Signature
void Oculus.Interaction.TunnelingEffect.InjectMeshFilter(MeshFilter meshFilter) Parameters meshFilter: MeshFilterReturns void |
InjectRightEyeAnchor
(
rightEyeAnchor
)
|
Signature
void Oculus.Interaction.TunnelingEffect.InjectRightEyeAnchor(Transform rightEyeAnchor) Parameters rightEyeAnchor: TransformReturns void |