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TunnelingEffect Class

Extends MonoBehaviour
This component draws a vignette at a cameara's near plane.
The direction of the vignette can be controller, it does not need to necesarily centered and can even point backwards to draw a solid circle.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.TunnelingEffect._started

Properties

AimingDirection : Vector3
[Get][Set]
Signature
Vector3 Oculus.Interaction.TunnelingEffect.AimingDirection
AlphaStrength : float
[Get][Set]
Signature
float Oculus.Interaction.TunnelingEffect.AlphaStrength
ExtraFeatheredFOV : float
[Get][Set]
Signature
float Oculus.Interaction.TunnelingEffect.ExtraFeatheredFOV
MaskInnerColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.TunnelingEffect.MaskInnerColor
MaskOuterColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.TunnelingEffect.MaskOuterColor
PlaneDistance : float
[Get][Set]
Signature
float Oculus.Interaction.TunnelingEffect.PlaneDistance
UseAimingTarget : bool
[Get][Set]
Signature
bool Oculus.Interaction.TunnelingEffect.UseAimingTarget
UserFOV : float
[Get][Set]
Signature
float Oculus.Interaction.TunnelingEffect.UserFOV

Protected Methods

OnDisable ()
Signature
virtual void Oculus.Interaction.TunnelingEffect.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.TunnelingEffect.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.TunnelingEffect.Start()
Returns
void

Methods

InjectAllTunnelingEffect ( leftEyeAnchor , rightEyeAnchor , centerEyeCamera , meshFilter )
Signature
void Oculus.Interaction.TunnelingEffect.InjectAllTunnelingEffect(Transform leftEyeAnchor, Transform rightEyeAnchor, Camera centerEyeCamera, MeshFilter meshFilter)
Parameters
leftEyeAnchor: Transform
rightEyeAnchor: Transform
centerEyeCamera: Camera
meshFilter: MeshFilter
Returns
void
InjectCenterEyeCamera ( centerEyeCamera )
Signature
void Oculus.Interaction.TunnelingEffect.InjectCenterEyeCamera(Camera centerEyeCamera)
Parameters
centerEyeCamera: Camera
Returns
void
InjectLeftEyeAnchor ( leftEyeAnchor )
Signature
void Oculus.Interaction.TunnelingEffect.InjectLeftEyeAnchor(Transform leftEyeAnchor)
Parameters
leftEyeAnchor: Transform
Returns
void
InjectMeshFilter ( meshFilter )
Signature
void Oculus.Interaction.TunnelingEffect.InjectMeshFilter(MeshFilter meshFilter)
Parameters
meshFilter: MeshFilter
Returns
void
InjectRightEyeAnchor ( rightEyeAnchor )
Signature
void Oculus.Interaction.TunnelingEffect.InjectRightEyeAnchor(Transform rightEyeAnchor)
Parameters
rightEyeAnchor: Transform
Returns
void