_started
: bool |
Signature
bool Oculus.Interaction.Samples.InteractableObjectLabel._started |
alignmentThreshold
: float |
Signature
float Oculus.Interaction.Samples.InteractableObjectLabel.alignmentThreshold |
alphaAnimationSpeed
: float |
Signature
float Oculus.Interaction.Samples.InteractableObjectLabel.alphaAnimationSpeed |
canvasTexture
: CanvasRenderTexture |
Signature
CanvasRenderTexture Oculus.Interaction.Samples.InteractableObjectLabel.canvasTexture |
canvasTransform
: RectTransform |
Signature
RectTransform Oculus.Interaction.Samples.InteractableObjectLabel.canvasTransform |
focusDelay
: float |
Signature
float Oculus.Interaction.Samples.InteractableObjectLabel.focusDelay |
group
: CanvasGroup |
Signature
CanvasGroup Oculus.Interaction.Samples.InteractableObjectLabel.group |
hideDelay
: float |
Signature
float Oculus.Interaction.Samples.InteractableObjectLabel.hideDelay |
interactableGroup
: InteractableGroupView |
Signature
InteractableGroupView Oculus.Interaction.Samples.InteractableObjectLabel.interactableGroup |
labelPositions
: List< Transform > |
Signature
List<Transform> Oculus.Interaction.Samples.InteractableObjectLabel.labelPositions |
minScale
: float |
Signature
float Oculus.Interaction.Samples.InteractableObjectLabel.minScale |
playerHead
: Transform |
Signature
Transform Oculus.Interaction.Samples.InteractableObjectLabel.playerHead |
positionAnimationSpeed
: float |
Signature
float Oculus.Interaction.Samples.InteractableObjectLabel.positionAnimationSpeed |
quadMaterial
: Material |
Signature
Material Oculus.Interaction.Samples.InteractableObjectLabel.quadMaterial |
quadMesh
: Mesh |
Signature
Mesh Oculus.Interaction.Samples.InteractableObjectLabel.quadMesh |
viewTargets
: List< Transform > |
Signature
List<Transform> Oculus.Interaction.Samples.InteractableObjectLabel.viewTargets |