ConeAngle
: float |
Gets the effective cone angle from the Interactor if available, otherwise uses default.
Signature
float Oculus.Interaction.ConeGraphicRaycaster.ConeAngle |
GazeInteractor
: GazeInteractor |
Signature
GazeInteractor Oculus.Interaction.ConeGraphicRaycaster.GazeInteractor |
WhenConecastPerformed
: Action< Ray, UIConecastResult?> |
Signature
Action<Ray, UIConecastResult?> Oculus.Interaction.ConeGraphicRaycaster.WhenConecastPerformed |
Awake
()
|
Signature
override void Oculus.Interaction.ConeGraphicRaycaster.Awake() Returns override void |
Raycast
(
eventData
, resultAppendList
)
|
Signature
override void Oculus.Interaction.ConeGraphicRaycaster.Raycast(PointerEventData eventData, List< RaycastResult > resultAppendList) Parameters eventData: PointerEventDataresultAppendList: List< RaycastResult >Returns override void |