CandidateProperties
: override object
[Get] |
Signature
override object Oculus.Interaction.BestHoverInteractorGroup.CandidateProperties |
HasCandidate
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.HasCandidate |
HasInteractable
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.HasInteractable |
HasSelectedInteractable
: override bool
[Get] |
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.HasSelectedInteractable |
ShouldHover
: override bool
[Get] |
Determines whether the highest-priority interactor should be in the hover state.
Returns true if the current state is normal and any interactor meets the hover criteria; otherwise, false.
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.ShouldHover |
ShouldSelect
: override bool
[Get] |
Determines whether the highest-priority interactor should transition to the select state.
True if the current state is hover and the highest-priority interactor meets the criteria for selection; otherwise, false.
This property evaluates whether conditions are met for the highest-priority interactor to initiate the selection process. It checks if the current state is InteractorState.Hover and if the highest-priority interactor is ready to be selected.
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.ShouldSelect |
ShouldUnhover
: override bool
[Get] |
Determines whether the highest-priority interactor should cease to hover.
Returns true if the current state is hover and the highest-priority interactor should unhover; otherwise, false.
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.ShouldUnhover |
ShouldUnselect
: override bool
[Get] |
Determines whether the highest-priority interactor should cease being in the select state.
True if the current state is select and the highest-priority interactor meets the criteria for unselection; otherwise, false.
This property checks if the current state is InteractorState.Select and evaluates whether the highest-priority interactor should transition out of the select state. It is typically used to determine if conditions for selection are no longer met, prompting an unselection process.
Signature
override bool Oculus.Interaction.BestHoverInteractorGroup.ShouldUnselect |
Disable
()
|
Implementation of IInteractor.Disable; for details, please refer to the related documentation provided for that interface.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Disable() Returns override void |
Enable
()
|
Implementation of IInteractor.Enable; for details, please refer to the related documentation provided for that interface.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Enable() Returns override void |
Hover
()
|
Transitions the highest-priority interactor into the hover state if conditions are met.
This method iterates through interactors, transitioning the first one that meets the hover criteria into the Hover state. The group's state updates to Hover if at least one interactor transitions successfully.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Hover() Returns override void |
InjectAllInteractorGroupBestHover
(
interactors
)
|
Signature
void Oculus.Interaction.BestHoverInteractorGroup.InjectAllInteractorGroupBestHover(List< IInteractor > interactors) Parameters interactors: List< IInteractor >Returns void |
Preprocess
()
|
Prepares interactors for state transitions based on current conditions and processes any necessary state changes.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Preprocess() Returns override void |
Process
()
|
Processes state transitions and interactions for interactors based on the current group state and individual interactor conditions.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Process() Returns override void |
Select
()
|
Initiates the selection process for the highest-priority interactor.
This method transitions the highest-priority interactor from the hover to the select state.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Select() Returns override void |
Unhover
()
|
Ceases the hover state of the highest-priority interactor.
This method transitions the highest-priority interactor out of the hover state, when an interactor no longer meets the hover criteria.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Unhover() Returns override void |
Unselect
()
|
Reverses the selection process for the highest-priority interactor.
This method unselects the highest-priority interactor if it no longer meets the selection criteria. If the unselection is successful, the group's state is updated to Hover.
Signature
override void Oculus.Interaction.BestHoverInteractorGroup.Unselect() Returns override void |