_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.LocomotorSound._started |
Awake
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotorSound.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotorSound.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotorSound.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotorSound.Start() Returns void |
InjectAllLocomotorSound
(
locomotor
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotorSound.InjectAllLocomotorSound(ILocomotionEventHandler locomotor) Parameters locomotor: ILocomotionEventHandlerReturns void |
InjectOptionalContext
(
context
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotorSound.InjectOptionalContext(Context context) Parameters context: ContextReturns void |
InjectPlayerLocomotor
(
locomotor
)
|
Signature
void Oculus.Interaction.Locomotion.LocomotorSound.InjectPlayerLocomotor(ILocomotionEventHandler locomotor) Parameters locomotor: ILocomotionEventHandlerReturns void |