AlignForwardOnce
: bool |
Gets whether to instantly align forward direction with velocity at throw time.
Signature
bool Oculus.Interaction.Throw.ThrowPhysicsProfile.AlignForwardOnce |
AngularDrag
: float |
Gets the angular drag coefficient.
Signature
float Oculus.Interaction.Throw.ThrowPhysicsProfile.AngularDrag |
EnableBuiltIns
: bool |
Gets whether built-in continuous forces are enabled.
Signature
bool Oculus.Interaction.Throw.ThrowPhysicsProfile.EnableBuiltIns |
ForwardLerpSpeed
: float |
Gets the speed of continuous velocity alignment.
Signature
float Oculus.Interaction.Throw.ThrowPhysicsProfile.ForwardLerpSpeed |
GravityScale
: float |
Gets the gravity scale multiplier.
Signature
float Oculus.Interaction.Throw.ThrowPhysicsProfile.GravityScale |
KeepForwardToVelocity
: bool |
Gets whether to continuously align forward direction with velocity during flight.
Signature
bool Oculus.Interaction.Throw.ThrowPhysicsProfile.KeepForwardToVelocity |
LinearDrag
: float |
Gets the linear drag coefficient.
Signature
float Oculus.Interaction.Throw.ThrowPhysicsProfile.LinearDrag |
LocalConstantForce
: Vector3 |
Gets the constant force applied in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.LocalConstantForce |
LocalConstantTorque
: Vector3 |
Gets the constant torque applied in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.LocalConstantTorque |
LocalVelocityDamping
: Vector3 |
Gets the velocity damping factors per second in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.LocalVelocityDamping |
MaxSpeed
: float |
Gets the maximum speed limit for thrown objects.
Signature
float Oculus.Interaction.Throw.ThrowPhysicsProfile.MaxSpeed |
MaxSpin
: float |
Gets the maximum angular speed limit for thrown objects.
Signature
float Oculus.Interaction.Throw.ThrowPhysicsProfile.MaxSpin |
SpinAdd
: Vector3 |
Gets the spin addition applied in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.SpinAdd |
SpinScale
: Vector3 |
Gets the spin scale multiplier applied in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.SpinScale |
VelocityAdd
: Vector3 |
Gets the velocity addition applied in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.VelocityAdd |
VelocityScale
: Vector3 |
Gets the velocity scale multiplier applied in local space.
Signature
Vector3 Oculus.Interaction.Throw.ThrowPhysicsProfile.VelocityScale |