Children
: IEnumerable< ITreeNode< TLeaf > >
[Get] |
The children of this node in the DebugTree<TLeaf>.
Signature
IEnumerable<ITreeNode<TLeaf> > Oculus.Interaction.DebugTree.ITreeNode< TLeaf >.Children |
Value
: TLeaf
[Get] |
The value "contained" in this node, which the containing DebugTree<TLeaf> makes available for debugging and development purposes.
For example, for PoseDetection.Debug.ActiveStateDebugTree, this value is an individual IActiveState.
Signature
TLeaf Oculus.Interaction.DebugTree.ITreeNode< TLeaf >.Value |