_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.WristAngleActiveState._started |
Active
: bool
[Get] |
True if the angle of the wrist relative to the arm is whithin the valid range
Signature
bool Oculus.Interaction.Locomotion.WristAngleActiveState.Active |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.Locomotion.WristAngleActiveState.Hand |
MaxAngle
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.WristAngleActiveState.MaxAngle |
MinAngle
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.WristAngleActiveState.MinAngle |
Awake
()
|
Signature
virtual void Oculus.Interaction.Locomotion.WristAngleActiveState.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.WristAngleActiveState.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.Locomotion.WristAngleActiveState.Update() Returns void |
InjectAllWristAngleActiveState
(
hand
, shoulder
)
|
Signature
void Oculus.Interaction.Locomotion.WristAngleActiveState.InjectAllWristAngleActiveState(IHand hand, Transform shoulder) Parameters hand: IHandshoulder: TransformReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.Locomotion.WristAngleActiveState.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectShoulder
(
shoulder
)
|
Signature
void Oculus.Interaction.Locomotion.WristAngleActiveState.InjectShoulder(Transform shoulder) Parameters shoulder: TransformReturns void |