Active
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.EyeGazeRef.Active |
IsTrackedDataValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.EyeGazeRef.IsTrackedDataValid |
WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.EyeGazeRef.WhenUpdated |
TryGetWorldPose
(
worldPose
)
|
Signature
bool Oculus.Interaction.Input.EyeGazeRef.TryGetWorldPose(out Pose worldPose) Parameters worldPose: out PoseReturns bool |