BackingSurface
: ISurface |
Signature
ISurface Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.BackingSurface |
Transform
: Transform |
Signature
Transform Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.Transform |
Awake
()
|
Signature
virtual void Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.Start() Returns void |
ClosestSurfacePoint
(
point
, hit
, maxDistance
)
|
Signature
bool Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.ClosestSurfacePoint(in Vector3 point, out SurfaceHit hit, float maxDistance=0) Parameters Returns bool |
GetClippers
()
|
Signature
IReadOnlyList<IBoundsClipper> Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.GetClippers() Returns IReadOnlyList< IBoundsClipper > |
GetLocalBounds
()
|
Signature
List<Bounds> Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.GetLocalBounds() Returns List< Bounds > |
GetLocalBoundsNonAlloc
(
clipBounds
)
|
Signature
void Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.GetLocalBoundsNonAlloc(ref List< Bounds > clipBounds) Parameters clipBounds: ref List< Bounds >Returns void |
InjectAllClippedPlaneSurface
(
planeSurface
, clippers
)
|
Signature
void Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.InjectAllClippedPlaneSurface(PlaneSurface planeSurface, IEnumerable< IBoundsClipper > clippers) Parameters planeSurface: PlaneSurfaceclippers: IEnumerable< IBoundsClipper >Returns void |
InjectClippers
(
clippers
)
|
Signature
void Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.InjectClippers(IEnumerable< IBoundsClipper > clippers) Parameters clippers: IEnumerable< IBoundsClipper >Returns void |
InjectPlaneSurface
(
planeSurface
)
|
Signature
void Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.InjectPlaneSurface(PlaneSurface planeSurface) Parameters planeSurface: PlaneSurfaceReturns void |
Raycast
(
ray
, hit
, maxDistance
)
|
Signature
bool Oculus.Interaction.Surfaces.UnionClippedPlaneSurface.Raycast(in Ray ray, out SurfaceHit hit, float maxDistance=0) Parameters Returns bool |