_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual._started |
VerticalOffset
: float
[Get][Set] |
The vertical offset above the LocomotionTurnerInteractor.MidPoint where the arrow visuals will be positioned.
Signature
float Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.VerticalOffset |
Awake
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.Start() Returns void |
InjectAllLocomotionTurnerInteractorArrowsVisual
(
turner
, visuals
)
|
Injects all required dependencies for a dynamically instantiated LocomotionTurnerInteractorVisual.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.InjectAllLocomotionTurnerInteractorArrowsVisual(LocomotionTurnerInteractor turner, TurnArrowVisuals visuals) Parameters turner: LocomotionTurnerInteractorvisuals: TurnArrowVisualsReturns void |
InjectOptionalLookAt
(
lookAt
)
|
Sets the underlying optional LookAt Transform for a dynamically instantiated LocomotionTurnerInteractorVisual.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.InjectOptionalLookAt(Transform lookAt) Parameters lookAt: TransformReturns void |
InjectOptionalProgress
(
progress
)
|
Sets the underlying optional IAxis1D for a dynamically instantiated LocomotionTurnerInteractorVisual.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.InjectOptionalProgress(IAxis1D progress) Parameters progress: IAxis1DReturns void |
InjectOptionalRoot
(
root
)
|
Sets the underlying root Transform for a dynamically instantiated LocomotionTurnerInteractorVisual.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.InjectOptionalRoot(Transform root) Parameters root: TransformReturns void |
InjectTurner
(
turner
)
|
Sets the underlying LocomotionTurnerInteractor for a dynamically instantiated LocomotionTurnerInteractorVisual.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.InjectTurner(LocomotionTurnerInteractor turner) Parameters turner: LocomotionTurnerInteractorReturns void |
InjectVisuals
(
visuals
)
|
Sets the underlying TurnArrowVisuals for a dynamically instantiated LocomotionTurnerInteractorVisual.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.Locomotion.LocomotionTurnerInteractorVisual.InjectVisuals(TurnArrowVisuals visuals) Parameters visuals: TurnArrowVisualsReturns void |