_started
: bool |
Signature
bool Oculus.Interaction.PoseDetection.HmdOffset._started |
Awake
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.HmdOffset.Awake() Returns void |
HandleHmdUpdated
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.HmdOffset.HandleHmdUpdated() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.HmdOffset.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.HmdOffset.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.HmdOffset.Start() Returns void |
InjectAllHmdOffset
(
hmd
)
|
Injects all required dependencies for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectAllHmdOffset(IHmd hmd) Parameters hmd: IHmdReturns void |
InjectHmd
(
hmd
)
|
Sets the underlying IHmd for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectHmd(IHmd hmd) Parameters hmd: IHmdReturns void |
InjectOptionalDisablePitchFromSource
(
val
)
|
Sets the underlying DisablePitchFromSource for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectOptionalDisablePitchFromSource(bool val) Parameters val: boolReturns void |
InjectOptionalDisableRollFromSource
(
val
)
|
Sets the underlying DisableRollFromSource for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectOptionalDisableRollFromSource(bool val) Parameters val: boolReturns void |
InjectOptionalDisableYawFromSource
(
val
)
|
Sets the underlying DisableYawFromSource for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectOptionalDisableYawFromSource(bool val) Parameters val: boolReturns void |
InjectOptionalOffsetRotation
(
val
)
|
Sets the underlying rotation offset for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectOptionalOffsetRotation(Vector3 val) Parameters val: Vector3Returns void |
InjectOptionalOffsetTranslation
(
val
)
|
Sets the underlying position offset for a dynamically instantiated HmdOffset.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.HmdOffset.InjectOptionalOffsetTranslation(Vector3 val) Parameters val: Vector3Returns void |