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HoverInteractorsGate Class

Extends MonoBehaviour
This component checks the Status of the InteractorsA and InteractorsB.
Whenever one of the Interactors inside the lists Hovers, all the Interactors in the opposite group have their components disabled.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HoverInteractorsGate._started

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.Start()
Returns
void

Methods

InjectAllHoverInteractorsGate ( interactorsA , interactorsB )
Signature
void Oculus.Interaction.HoverInteractorsGate.InjectAllHoverInteractorsGate(List< IInteractor > interactorsA, List< IInteractor > interactorsB)
Parameters
interactorsA: List< IInteractor >
interactorsB: List< IInteractor >
Returns
void
InjectInteractorsA ( interactors )
Signature
void Oculus.Interaction.HoverInteractorsGate.InjectInteractorsA(List< IInteractor > interactors)
Parameters
interactors: List< IInteractor >
Returns
void
InjectInteractorsB ( interactors )
Signature
void Oculus.Interaction.HoverInteractorsGate.InjectInteractorsB(List< IInteractor > interactors)
Parameters
interactors: List< IInteractor >
Returns
void