_started
: bool |
Signature
bool Oculus.Interaction.HoverInteractorsGate._started |
Awake
()
|
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HoverInteractorsGate.Start() Returns void |
InjectAllHoverInteractorsGate
(
interactorsA
, interactorsB
)
|
Signature
void Oculus.Interaction.HoverInteractorsGate.InjectAllHoverInteractorsGate(List< IInteractor > interactorsA, List< IInteractor > interactorsB) Parameters interactorsA: List< IInteractor >interactorsB: List< IInteractor >Returns void |
InjectInteractorsA
(
interactors
)
|
Signature
void Oculus.Interaction.HoverInteractorsGate.InjectInteractorsA(List< IInteractor > interactors) Parameters interactors: List< IInteractor >Returns void |
InjectInteractorsB
(
interactors
)
|
Signature
void Oculus.Interaction.HoverInteractorsGate.InjectInteractorsB(List< IInteractor > interactors) Parameters interactors: List< IInteractor >Returns void |