Cone
(
ray
, radiusAngle
, length
)
|
Signature
Oculus.Interaction.Cone.Cone(Ray ray, float radiusAngle, float length) Parameters |
Cone
(
origin
, direction
, radiusAngle
, length
)
|
Signature
Oculus.Interaction.Cone.Cone(Vector3 origin, Vector3 direction, float radiusAngle, float length) Parameters origin: Vector3direction: Vector3radiusAngle: floatlength: float |
Direction
: readonly Vector3 |
The direction from the Origin to the center base of the cone.
Signature
readonly Vector3 Oculus.Interaction.Cone.Direction |
Length
: readonly float |
The distance (euclidean, meters) from the cone origin to the base of the cone.
The cone base is convex, not flat, such that every point on the base is equidistant to the origin.
Signature
readonly float Oculus.Interaction.Cone.Length |
Origin
: readonly Vector3 |
The origin point of the cone.
Signature
readonly Vector3 Oculus.Interaction.Cone.Origin |
RadiusAngle
: readonly float |
The angular offset (in degrees) between the surface of the cone (excluding the base) and its center.
Value should be in range [0, 90).
Signature
readonly float Oculus.Interaction.Cone.RadiusAngle |
Ray
: Ray |
The ray from the origin to the the center base of the cone.
Signature
Ray Oculus.Interaction.Cone.Ray |
Contains
(
point
)
|
Does the cone contain the given point?
Signature
bool Oculus.Interaction.Cone.Contains(Vector3 point) Parameters point: Vector3Returns bool |