_started
: bool |
Signature
bool Oculus.Interaction.HandTrackingConfidenceProvider._started |
Awake
()
|
Signature
virtual void Oculus.Interaction.HandTrackingConfidenceProvider.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandTrackingConfidenceProvider.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandTrackingConfidenceProvider.OnEnable() Returns void |
Reset
()
|
Signature
virtual void Oculus.Interaction.HandTrackingConfidenceProvider.Reset() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandTrackingConfidenceProvider.Start() Returns void |
InjectAllHandTrackingConfidenceProvider
(
interactor
, hand
)
|
Injects all required dependencies for a dynamically instantiated HandTrackingConfidenceProvider.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.HandTrackingConfidenceProvider.InjectAllHandTrackingConfidenceProvider(IInteractor interactor, IHand hand) Parameters interactor: IInteractorhand: IHandReturns void |
InjectHand
(
hand
)
|
Sets the underlying IHand for a dynamically instantiated HandTrackingConfidenceProvider.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.HandTrackingConfidenceProvider.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectInteractor
(
interactor
)
|
Sets the underlying IInteractor for a dynamically instantiated HandTrackingConfidenceProvider.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.HandTrackingConfidenceProvider.InjectInteractor(IInteractor interactor) Parameters interactor: IInteractorReturns void |
TryGetTrackingConfidence
(
key
, isTrackingHighConfidence
)
|
Retrieves the IHand.IsHighConfidence value for the IHand associated with the provided IInteractorView.Identifier, if present.
Signature
static bool Oculus.Interaction.HandTrackingConfidenceProvider.TryGetTrackingConfidence(int key, out bool isTrackingHighConfidence) Parameters isTrackingHighConfidence: out bool
True if the IHand is tracked with high confidence.
Returns bool
True if the provided interactor is associated with an IHand, and confidence value can be retrieved.
|