_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.StepLocomotionBroadcaster._started |
Identifier
: int |
Signature
int Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.Identifier |
Origin
: Transform
[Get][Set] |
Signature
Transform Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.Origin |
StepLength
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.StepLength |
WhenLocomotionPerformed
: Action< LocomotionEvent > |
Signature
Action<LocomotionEvent> Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.WhenLocomotionPerformed |
Awake
()
|
Signature
virtual void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.Start() Returns void |
Step
(
relativeDirection
)
|
Generates a relative translation locomotion event in the specified direction relative to the aiming transform.
Signature
void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.Step(Vector2Int relativeDirection) Parameters relativeDirection: Vector2Int
The XZ direction, relative to the aiming transform, for the step
Returns void |
StepBackward
()
|
Broadcasts a relative translation locomotion event to the back of the aiming transform.
Signature
void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.StepBackward() Returns void |
StepForward
()
|
Broadcasts a relative translation locomotion event to the front of the aiming transform.
Signature
void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.StepForward() Returns void |
StepLeft
()
|
Broadcasts a relative translation locomotion event to the left of the aiming transform.
Signature
void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.StepLeft() Returns void |
StepRight
()
|
Broadcasts a relative translation locomotion event to the right of the aiming transform.
Signature
void Oculus.Interaction.Locomotion.StepLocomotionBroadcaster.StepRight() Returns void |