_started
: bool |
Signature
bool Oculus.Interaction.GazeInteractorCursorVisual._started |
HoverColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.GazeInteractorCursorVisual.HoverColor |
OffsetAlongNormal
: float
[Get][Set] |
Signature
float Oculus.Interaction.GazeInteractorCursorVisual.OffsetAlongNormal |
OutlineColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.GazeInteractorCursorVisual.OutlineColor |
SelectColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.GazeInteractorCursorVisual.SelectColor |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.GazeInteractorCursorVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.GazeInteractorCursorVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.GazeInteractorCursorVisual.Start() Returns void |
InjectAllEyeGazeInteractorCursorVisual
(
gazeInteractor
, renderer
)
|
Signature
void Oculus.Interaction.GazeInteractorCursorVisual.InjectAllEyeGazeInteractorCursorVisual(GazeInteractor gazeInteractor, Renderer renderer) Parameters gazeInteractor: GazeInteractorrenderer: RendererReturns void |
InjectEyeGazeInteractor
(
gazeInteractor
)
|
Signature
void Oculus.Interaction.GazeInteractorCursorVisual.InjectEyeGazeInteractor(GazeInteractor gazeInteractor) Parameters gazeInteractor: GazeInteractorReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.GazeInteractorCursorVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |