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IHandVisual Interface

Interface for determining when a Hand should be rendered and contains all the data needed to render a IHand such as the the Hand itself.
This interface adds to the IHand interface by adding additional attributes such as Hand visibility, and whether it should be rendered. Provides an event to notify subscribers when the HandVisual is updated.

Properties

ForceOffVisibility : bool
[Get][Set]
Used to determine if the hand should be rendered even if it is visible in the current scene.
Signature
bool Oculus.Interaction.IHandVisual.ForceOffVisibility
Hand : IHand
[Get]
Hand Instance that provides a world transform and finger joint data for this visual.
Signature
IHand Oculus.Interaction.IHandVisual.Hand
IsVisible : bool
[Get]
Determines if the hand should render in the scene, i.e the Hand is currently tracked inside the player's view and is not being obstructed by an object.
Signature
bool Oculus.Interaction.IHandVisual.IsVisible

Events

WhenHandVisualUpdated : Action
An event used to notify subscribers when to update the hand visuals
Signature
Action Oculus.Interaction.IHandVisual.WhenHandVisualUpdated

Methods

GetJointPose ( jointId , space )
Get the current Pose of the HandJoint given in the current Space.
Used to grant quicker access to GetJointPose(HandJointId, out Pose) data.
Signature
Pose Oculus.Interaction.IHandVisual.GetJointPose(HandJointId jointId, Space space)
Parameters
jointId: HandJointId  The hand joint to get the pose of
space: Space  The space/transformation that the hand is in
Returns
Pose  The Pose of the HandJoint in the given Space