ForceOffVisibility
: bool
[Get][Set] |
Used to determine if the hand should be rendered even if it is visible in the current scene.
Signature
bool Oculus.Interaction.IHandVisual.ForceOffVisibility |
Hand
: IHand
[Get] |
Hand Instance that provides a world transform and finger joint data for this visual.
Signature
IHand Oculus.Interaction.IHandVisual.Hand |
IsVisible
: bool
[Get] |
Determines if the hand should render in the scene, i.e the Hand is currently tracked inside the player's view and is not being obstructed by an object.
Signature
bool Oculus.Interaction.IHandVisual.IsVisible |
WhenHandVisualUpdated
: Action |
An event used to notify subscribers when to update the hand visuals
Signature
Action Oculus.Interaction.IHandVisual.WhenHandVisualUpdated |
GetJointPose
(
jointId
, space
)
|
Get the current Pose of the HandJoint given in the current Space.
Used to grant quicker access to GetJointPose(HandJointId, out Pose) data.
Signature
Pose Oculus.Interaction.IHandVisual.GetJointPose(HandJointId jointId, Space space) Parameters jointId: HandJointId
The hand joint to get the pose of
space: Space
The space/transformation that the hand is in
|