Rigidbody
: Rigidbody
[Get] |
The Unity Rigidbody most relevant to the current instance.
The role this Rigidbody plays varies according to the implementing type; for example, an HandGrab.HandGrabInteractor may use a Rigidbody for collision detection when grabbing.
Signature
Rigidbody Oculus.Interaction.IRigidbodyRef.Rigidbody |