Active
: bool |
Gets the inverted active state of the associated IActiveState.
True if the associated IActiveState is not active, false otherwise.
Signature
bool Oculus.Interaction.ActiveStateNot.Active |
Awake
()
|
Signature
virtual void Oculus.Interaction.ActiveStateNot.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.ActiveStateNot.Start() Returns void |
InjectActiveState
(
activeState
)
|
Injects the IActiveState dependency.
This method is designed to support dependency injection for unit testing.
Signature
void Oculus.Interaction.ActiveStateNot.InjectActiveState(IActiveState activeState) Parameters Returns void |
InjectAllActiveStateNot
(
activeState
)
|
Injects the IActiveState dependency required by this component.
Signature
void Oculus.Interaction.ActiveStateNot.InjectAllActiveStateNot(IActiveState activeState) Parameters Returns void |