AngleDistanceCompare
(
equalDistanceThreshold
, equalAngleThreshold
)
|
Signature
Oculus.Interaction.AngleDistanceCompare< T >.AngleDistanceCompare(float equalDistanceThreshold, float equalAngleThreshold) Parameters equalDistanceThreshold: floatequalAngleThreshold: float |
EqualAngleThreshold
: readonly float |
Signature
readonly float Oculus.Interaction.AngleDistanceCompare< T >.EqualAngleThreshold |
EqualDistanceThreshold
: readonly float |
Signature
readonly float Oculus.Interaction.AngleDistanceCompare< T >.EqualDistanceThreshold |
Compare
(
x
, y
)
|
Signature
int Oculus.Interaction.AngleDistanceCompare< T >.Compare(T x, T y) Parameters x: Ty: TReturns int |